Difference between revisions of "Automated Multiplayer Updates/2017 August"

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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Removed the outright notice of getting hpbuffer from being healed.&quot;
 
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Removed the outright notice of getting hpbuffer from being healed.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;When someone in the party is lacking patrol points, it should now be far more obvious to everyone else.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;When the experience timer fires, it now uses a timed status to track things, which makes it visible to the player.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;DoT reports of 0 damage should happen less often.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;hpbuffer should now be affected by the target&#39;s healgain, for better or worse.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Removed several invisible modifiers to damage done and received. Future things will be done in a more transparent and visible way.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Big hit powers now have an assurance of +3% of their damage getting through per 10 damage rating <span style="color:#00FF00">(</span>including upgrades<span style="color:#FF0000">)</span>.&quot;

Latest revision as of 00:00, 1 September 2017


[Update] Nuku says, "Fixed a bug that made avoidance reduce the bonus You got to your attack when you were over the level of your enemy, oops. Now it properly reduces the bonus an enemy gets to hit you when they are over your level."

[Update] Nuku says, "The cost of teleporting is 100 * level instead of a flat 5000. If you have remorted, it will assume max level."

[Update] Nuku says, "Run out of charge? It will NOT try to recharge it for you. That's up to you, by popular request."

[Update] Nuku says, "Using mako batteries/lunar crystals recharge your battery."

[Update] Script-Kitty Fauna says, "Because Mako Batteries/Lunar Energy Crystals can't be turned into Mako/Lunar anymore, we've disabled them from getting High Octane rewards."

[Update] Script-Kitty Fauna says, "Some of Dimitri Dadger's close associates have set up shop in the Fair district, and it seems they're here to stay. They will happily retrofit your old weapons with a Magelock, for a price. Much to their dismay, however, several daring beings have figured out how to reverse-engineer their designs. As a result, lessons are available at the Freeswords Inn on how to make these yourself."

[Update] Script-Kitty Fauna says, "(Craftmods can be bought in the fair district, while the Inn offers the recipe itself)"

[Update] Nuku says, "The effect command no longer destroys time statuses instead of showing them."

[Update] Nuku says, "There is now an option in editplayer, n, 12 to disable seeing public requests. This is character specific."

[Update] Nuku says, "When using a subscription item, you will get 1 more day than you did before. Enjoy it!"

[Update] Replace Cartridge Hinoserm says, "A more aggressive security service is now auditing our servers. Potentially malicious actions such as too many failed login attempts or intentionally malformed commands may now result in an IP block for up to 1 hour. The system will "learn" as time progresses -- but out of the box it's very unlikely to cause issues for anyone here."

[Update] Nuku says, "As a battle goes on, healresist will mount on all combatants, player or not. This is a very slow process, to the tune of -1 per 10 rounds. This ensures that, eventually, the fight will end, breaking any stale mate if the fight just keeps going and going. This will have basically no effect until you're in the hundreds of turns."

[Update] Nuku says, "Powers with less than 750 charge now properly give you another action. Powers above that but not over 0 will fire instantly but move the turn forward as normal. Out of combat, all powers should fire instantly."

[Update] Nuku says, "* Less than -750"

[Update] Nuku says, "Last patch rolled back since it fixed other things, sorry."

[Update] Nuku says, "When a creature is defeated, it should now spit out any dot/repeat reports it has pending."

[Update] Nuku says, "Powers with 'weapondamage' as a DoT type will deal DoT equal to their damage type. So a heat weapon with weapondamage does heat damage, but if it's stanced to something else, it would start doing the new type of damage."

[Update] Nuku says, "Profits from dropping things is no longer taxed, enjoy that!"

[Update] Nuku says, "It is now possible to reduce someone's chance to hit you on any given check down to 0% instead of the previous 5-10%. This means that if someone has a lot of defense, they can become so defensive they simply CAN'T be hit by a given opponent at 0% dodge resist. Keep pushing and you could maybe cut off even the dream of only 25% dodge resist."

[Update] Nuku says, "Avoidance now gives a 10% chance per point of slamming dodge resist to 50% if it wasn't already there."

[Update] Nuku says, "This is in addition to the 5% chance per point of outright dodging."

[Update] Script-Kitty Fauna says, "Thanks to new research, beings' proficiency in calling those of the Outside court has improved. (inherrent Calling, Outside has been boosted from 0.15 to 0.25, on par with the other Courts), and those with a Spiritualist soulgem find that they can combine their knowledge of the courts to yet further boost their affinity (Calling, Outside added to the soulgem at 0.5 points)."

[Update] Script-Kitty Fauna says, "*this means that the Outside Court's place is now available... IF you can find it."

[Update] Code Worker Miorna says, "Environment effects should no longer list 'haste' and instead list 'charge'."

[Update] Code Worker Miorna says, "Web missions upon completion call themselves Web Salvaging Missions now."

[Update] Nuku says, "Battery will take makolunars when that option is enabled and charge runs out."

[Update] Script-Kitty Fauna says, "using Mako Batteries/Lunar Energy Crystals for recharging battery now properly eats them."

[Update] Nuku says, "Fixed exploit when trashing multiple of a recipe based item and going for salvage."

[Update] Nuku says, "Outnumbered has lost its specific physical and energy resistance. The generic resistance is doubled. It now gives 3 damageimmunity per hit. It should scale better and be more useful. Enjoy!"

[Update] Nuku says, "rpinfo of outnumbered updated."

[Update] Nuku says, "DoTs should now pay attention to poweramp status of the right element."

[Update] Script-Kitty Fauna says, "The Enhanced line (Enhanced, First Rate, Exemplary) can no longer be added to consumables."

[Update] Nuku says, "The goal of Academic and Earth Elemental pools has been reduced!"

[Update] Nuku says, "When purchasing from the token store via the web, if you choose to spend premium currency, it will now offer fractional values(At a 1 premium to 10 token rate). For instance, if something cost 5 tokens, it would cost 0.5 premium currencies instead of 1."

[Update] Nuku says, "When using a reward token purchase, you now get 5 more tokens than before(10-20)."

[Update] Nuku says, "* Make that 10. You will get 10 every time."

[Update] Nuku says, "Fixed a potential bug in dodging."

[Update] Nuku says, "The accuracy of mega mobs can only be boosted by so much(Caps at +3)"

[Update] Nuku says, "There is no longer a minute timer on starting battles. You may do them as quickly as you wish (to the limit of your patrol points). Enjoy."

[Update] Nuku says, "DoTs should give their two-round reports with their actual item name, rather than 'accessory2'"

[Update] Nuku says, "Fixed internal crasher."

[Update] Nuku says, "Accuracy combat skill of mobs curbed significantly."

[Update] Nuku says, "Monsters no longer level scale faster than players for their damage ratings."

[Update] Nuku says, "Accuracy is now displayed far better in combat on each strike."

[Update] Nuku says, "If a combat drags on particularly long, the ramping healgain will ramp harder. This has no effect on most battles ever."

[Update] Nuku says, "Removed the outright notice of getting hpbuffer from being healed."

[Update] Nuku says, "When someone in the party is lacking patrol points, it should now be far more obvious to everyone else."

[Update] Nuku says, "When the experience timer fires, it now uses a timed status to track things, which makes it visible to the player."

[Update] Nuku says, "DoT reports of 0 damage should happen less often."

[Update] Nuku says, "hpbuffer should now be affected by the target's healgain, for better or worse."

[Update] Nuku says, "Removed several invisible modifiers to damage done and received. Future things will be done in a more transparent and visible way."

[Update] Nuku says, "Big hit powers now have an assurance of +3% of their damage getting through per 10 damage rating (including upgrades)."