Difference between revisions of "Rogue"
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=Rogue= | =Rogue= | ||
− | "You never want them to know you are coming. You duck in and out until they're dead of a million wounds."<br>-<br>The Rogue is content to stay out of the way of the enemy, dealing damage and weakening a single enemy. Rogues are masters of damage. As they grow, they are able to attack faster, attack through armor, and even leave damage on the enemy from their attacks.<br> | + | "You never want them to know you are coming. You duck in and out until they're dead of a million wounds."<br>-<br>The Rogue is content to stay out of the way of the enemy, dealing damage and weakening a single enemy. Rogues are masters of damage. As they grow, they are able to attack faster, attack through armor, and even leave damage on the enemy from their attacks.<br> Rogue is another wide classification. A rogue is often a master of precision and quick striking. They utilize any number of weapons from the rapier to the knife to the bow to the crossbow. Fencers, archers, cutpurses, marksmen, assassins are all good examples of rogues. |
=Proficiencies={| class="wikitable" | =Proficiencies={| class="wikitable" |
Revision as of 00:23, 21 October 2012
Rogue
"You never want them to know you are coming. You duck in and out until they're dead of a million wounds."
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The Rogue is content to stay out of the way of the enemy, dealing damage and weakening a single enemy. Rogues are masters of damage. As they grow, they are able to attack faster, attack through armor, and even leave damage on the enemy from their attacks.
Rogue is another wide classification. A rogue is often a master of precision and quick striking. They utilize any number of weapons from the rapier to the knife to the bow to the crossbow. Fencers, archers, cutpurses, marksmen, assassins are all good examples of rogues.
=Proficiencies={| class="wikitable" |- |Air Magic|0.3 per level|9 max|- |Direction|0.4 per level|12 max|- |Light Armor|0.4 per level|12 max|- |Light Weapons|1 per level|30 max|- |Marksmanship|0.6 per level|18 max|- |Medicine|0.2 per level|6 max|- |Misdirection|0.4 per level|12 max|- |Moderate Armor|0.8 per level|24 max|- |Moderate Weapons|0.4 per level|12 max|}