Difference between revisions of "Energised"
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− | {{Recipe Modifier|name=Energised|desc=Energised with divine mathemagic, your equipment is ready for use that much earlier, while the same energies can disrupt an enemy's readiness.|cred=200%|xp=200%|ingredients=None|salvage=200%|istats=100% chance of Recharge at magnitude 10 for 5 rounds.<br>100% chance of RechargeDebuff at magnitude 12 for 5 rounds.<br>Cooldown of -35%<br>100% chance of Recharge at magnitude 4 for 10 rounds.<br>|skills=None}} | + | {{Recipe Modifier|name=Energised|desc=Energised with divine mathemagic, your equipment is ready for use that much earlier, while the same energies can disrupt an enemy's readiness.|cred=+200%|xp=+200%|ingredients=None|salvage=+200%|istats=100% chance of Recharge at magnitude 10 for 5 rounds.<br>100% chance of RechargeDebuff at magnitude 12 for 5 rounds.<br>Cooldown of -35%<br>100% chance of Recharge at magnitude 4 for 10 rounds.<br>|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]] |
Latest revision as of 00:01, 22 July 2017
Description | Energised with divine mathemagic, your equipment is ready for use that much earlier, while the same energies can disrupt an enemy's readiness. | |||||||
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Crown Cost | XP Cost | Ingredients | None | |||||
Materials | +200% | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of Recharge at magnitude 10 for 5 rounds. 100% chance of RechargeDebuff at magnitude 12 for 5 rounds. Cooldown of -35% 100% chance of Recharge at magnitude 4 for 10 rounds. |