Difference between revisions of "Burning"
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− | {{Distill|name=Burning|desc=This distillation causes the item it's integrated with to occasionally burst with flames or similar energy when in use, causing additional energy damage to the target. Best to not apply this to your medkits or armor.|side=Enemy|flawedcost=20000|flawedloadout=10|flawedpassivestatus= | + | {{Distill|name=Burning|desc=This distillation causes the item it's integrated with to occasionally burst with flames or similar energy when in use, causing additional energy damage to the target. Best to not apply this to your medkits or armor.|side=Enemy|flawedcost=20000|flawedloadout=10|flawedpassivestatus=100% chance of EnergyDamage at magnitude 0.25 for 5 rounds.<br>|flawedactivestatus=30% chance of EnergyDamage at magnitude 5 for 1 rounds.<br>|flawedmods=None|basiccost=40000|basicloadout=20|basicpassivestatus=100% chance of EnergyDamage at magnitude 0.5 for 5 rounds.<br>|basicactivestatus=40% chance of EnergyDamage at magnitude 6 for 1 rounds.<br>|basicmods=None|enhancedcost=80000|enhancedloadout=25|enhancedpassivestatus=100% chance of EnergyDamage at magnitude 0.8 for 5 rounds.<br>|enhancedactivestatus=50% chance of EnergyDamage at magnitude 7 for 1 rounds.<br>|enhancedmods=None|elitecost=160000|eliteloadout=30|elitepassivestatus=100% chance of EnergyDamage at magnitude 1.2 for 5 rounds.<br>|eliteactivestatus=55% chance of EnergyDamage at magnitude 10 for 1 rounds.<br>|elitemods=None}}[[Category:Enemy distillations]] |
Latest revision as of 16:00, 29 September 2012
Description | This distillation causes the item it's integrated with to occasionally burst with flames or similar energy when in use, causing additional energy damage to the target. Best to not apply this to your medkits or armor. | |||||||
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Side | Enemy | |||||||
Stat | Flawed | Basic | Enhanced | Elite | ||||
Cost | 20000 | 40000 | 80000 | 160000 | ||||
Minimum Loadout | 10 | 20 | 25 | 30 | ||||
Modifiers | None | None | None | None | ||||
Active Statuses | 30% chance of EnergyDamage at magnitude 5 for 1 rounds. |
40% chance of EnergyDamage at magnitude 6 for 1 rounds. |
50% chance of EnergyDamage at magnitude 7 for 1 rounds. |
55% chance of EnergyDamage at magnitude 10 for 1 rounds. | ||||
Passive Statuses | 100% chance of EnergyDamage at magnitude 0.25 for 5 rounds. |
100% chance of EnergyDamage at magnitude 0.5 for 5 rounds. |
100% chance of EnergyDamage at magnitude 0.8 for 5 rounds. |
100% chance of EnergyDamage at magnitude 1.2 for 5 rounds. |